1 час назад
Materials Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Materials Artist (Gamedev): Creating high-quality 3D props and environment assets for an unannounced Unreal Engine 5 project with an accent on visual identity, storytelling, and atmosphere. Focus on building modular assets, establishing visual quality bars, and optimizing assets for in-game performance.
Company
is the developer of the award-winning Guild Wars game series, dedicated to creating immersive online worlds through a passion for art and storytelling.
What you will do
- Create high-quality 3D props and environment assets for a variety of locations in Unreal Engine 5.
- Partner with Tech Art, Concept Art, and Art Direction to translate visual targets into compelling in-game assets.
- Manage the full production pipeline: modeling, sculpting, texturing, material creation, and in-engine integration.
- Develop modular assets and reusable kits to support large-scale world creation.
- Collaborate with technical artists and engineers to optimize workflows and asset integration processes.
- Balance artistic craftsmanship with technical performance, readability, and gameplay constraints.
Requirements
- 2+ years of professional game development experience with shipped titles.
- Strong portfolio demonstrating high-quality prop work across various styles and materials.
- Proficiency in Maya (preferred), 3ds Max, ZBrush, Substance Painter, and Photoshop.
- Experience with Unreal Engine workflows, specifically UE5.
- Deep understanding of physically based rendering (PBR) pipelines.
- Strong communication skills for collaborating with both artistic and technical teams.
Culture & Benefits
- Environment that views games as a medium for art and storytelling.
- Strong emphasis on diversity and inclusion, celebrating different backgrounds and perspectives.
- Highly collaborative team culture focused on helping every member shine.
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