Senior Gameplay Animator (Splinter Cell)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Senior Gameplay Animator (Splinter Cell): Creating and integrating high-quality animations for player and NPC characters with an accent on third-person locomotion, combat behaviors, and motion capture processing. Focus on maintaining visual quality within technical game engine constraints and collaborating with multidisciplinary teams to deliver polished gameplay features.
Location: Office-based in Toronto, Québec City, or Montreal, Canada
Salary: $85,000–$120,000 CAD
Company
is a global leader in the gaming industry, known for creating iconic franchises like Assassin’s Creed and Rainbow Six.
What you will do
- Create high-quality third-person animations for player characters and NPCs.
- Process and enhance motion capture data to serve as a foundation for animation systems.
- Produce keyframe animations for scripted game moments and combat behaviors.
- Integrate animation data into the game engine while adhering to technical guidelines.
- Test, review, and iterate on animation systems directly within the game environment.
- Collaborate with directors, designers, and programmers to ensure features meet quality and timeline expectations.
Requirements
- Strong experience creating gameplay animations for video games.
- Proven expertise in 3C animation and third-person animation systems.
- Solid understanding of motion capture data processing.
- Ability to work effectively in a multidisciplinary team.
- Strong grasp of technical constraints related to game engine integration.
- Must be able to work onsite in Toronto, Québec City, or Montreal.
Nice to have
- Familiarity with MotionBuilder.
- Experience working on a shipped AAA title.
Culture & Benefits
- Opportunity to work on a major AAA franchise.
- Collaborative and creative work environment.
- Commitment to diverse perspectives and innovation.
- Competitive compensation package.
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