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7 дней назад

Rigging Director (AAA)

Тип работы
fulltime
Грейд
director
Английский
b2
Страна
Singapore/US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR

Rigging Director (AAA): Designing and implementing rigging specifications and delivery pipelines for characters, creatures, and vehicles in a new AAA project with an accent on facial motion capture and physical simulation. Focus on developing automation toolchains, integrating UE5 Chaos/NvCloth, and establishing high-fidelity deformation standards.

Location: Singapore or Los Angeles

Company

hirify.global is a developer of high-end AAA game projects.

What you will do

  • Establish rigging specifications, skeleton naming conventions, and cross-departmental delivery pipelines for all characters, creatures, and vehicles.
  • Design and implement high-fidelity facial motion capture rigging solutions (ARKit/MetaHuman) and a complete FACS-standard BlendShape system.
  • Lead the physical rigging of cloth, hair, and soft bodies, integrating them with UE5 Chaos/NvCloth and managing performance budgets.
  • Develop rigging toolchains and automation scripts using Python, MEL, and C++.
  • Design and maintain Control Rigs, IK/FK solvers, and template libraries, while evaluating cutting-edge ML Deformer and Neural Rig technologies.
  • Oversee the rigging QA process to ensure deformation quality and adherence to platform certification (TRC/TCR) requirements.

Requirements

  • 8+ years of character rigging experience in the gaming or film/television industry.
  • Proven experience participating in AAA console/PC game projects.
  • Proficiency in Maya/Houdini and strong expertise in UE5 Control Rig and Blueprint rigging workflows.
  • Track record of successfully delivering complete facial motion capture rigging projects.
  • Experience with physical cloth/hair simulation systems such as Chaos Cloth, XGen, or Ornatrix.
  • Solid scripting skills in Python and MEL.

Nice to have

  • Experience with C++ scripting.

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