7 дней назад
Rigging Director (AAA)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Rigging Director (AAA): Designing and implementing rigging specifications and delivery pipelines for characters, creatures, and vehicles in a new AAA project with an accent on facial motion capture and physical simulation. Focus on developing automation toolchains, integrating UE5 Chaos/NvCloth, and establishing high-fidelity deformation standards.
Location: Singapore or Los Angeles
Company
is a developer of high-end AAA game projects.
What you will do
- Establish rigging specifications, skeleton naming conventions, and cross-departmental delivery pipelines for all characters, creatures, and vehicles.
- Design and implement high-fidelity facial motion capture rigging solutions (ARKit/MetaHuman) and a complete FACS-standard BlendShape system.
- Lead the physical rigging of cloth, hair, and soft bodies, integrating them with UE5 Chaos/NvCloth and managing performance budgets.
- Develop rigging toolchains and automation scripts using Python, MEL, and C++.
- Design and maintain Control Rigs, IK/FK solvers, and template libraries, while evaluating cutting-edge ML Deformer and Neural Rig technologies.
- Oversee the rigging QA process to ensure deformation quality and adherence to platform certification (TRC/TCR) requirements.
Requirements
- 8+ years of character rigging experience in the gaming or film/television industry.
- Proven experience participating in AAA console/PC game projects.
- Proficiency in Maya/Houdini and strong expertise in UE5 Control Rig and Blueprint rigging workflows.
- Track record of successfully delivering complete facial motion capture rigging projects.
- Experience with physical cloth/hair simulation systems such as Chaos Cloth, XGen, or Ornatrix.
- Solid scripting skills in Python and MEL.
Nice to have
- Experience with C++ scripting.
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