Intermediate Character Technical Artist (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Intermediate Character Technical Artist (Unreal Engine): Developing the character pipeline for an ambitious new project with an accent on secondary motion and runtime rigging. Focus on building Unreal control rigs, optimizing animation systems, and developing authoring tools for Maya and Unreal.
Location: Must be based in or be able to relocate to Vancouver, Canada
Company
Independent creators of the Darkest Dungeon series, functioning under the parent company Behaviour Interactive.
What you will do
- Establish best practices and workflows for character secondary motion, ranging from hand animation to physics solutions.
- Build and optimize Unreal control rigs, constraints, and runtime rigging solutions for all in-game characters.
- Develop workflows for managing dynamic relationships, such as prop-to-actor attachments and grapple/interaction systems.
- Maintain Unreal animation systems, including blueprints, state machines, pose layering, and custom nodes.
- Build and maintain tools to support animation authoring in both Maya and Unreal.
Requirements
- 5+ years as a Technical Artist with at least one significant shipped title (Unreal preferred).
- 3+ years of production experience in character rigging.
- 3+ years of production experience using Maya (or equivalent).
- 3+ years of production experience using Python.
- 1+ years of experience with runtime rigs, physics, cloth simulation, and blueprints in Unreal Engine.
- Strong understanding of state machines, blend spaces, IK solvers, and procedural animation.
Culture & Benefits
- High level of agency and creative ownership without micromanagement.
- Stable environment focused on avoiding boom-and-bust hiring cycles.
- Collaborative culture built on creativity, respect, transparency, and accountability.
- Relocation assistance available for moving to Vancouver.
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