1 месяц назад
Technical Artist (Mid/Sr) (Unity/Unreal)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Technical Artist (Mid/Sr) (Unity/Unreal): Develop special effects using particle systems, post-processing, shaders, and materials for games and client projects with an accent on outstanding visual quality and real-time performance. Focus on self-sufficient asset creation, adapting to diverse visual styles and platforms, and providing technical solutions for art and engineering teams.
Company
Game development studio creating titles for itself and its clients.
What you will do
- Develop special effects with particle systems, post-processing, shaders, and materials in Unity, Unreal, and Roblox engines.
- Produce required assets including 3D modeling, UV mapping, texturing, and material setup using Maya, 3ds Max, Blender, Photoshop, and Substance Designer.
- Identify client and departmental needs, translate into high-quality visuals, and reconcile requirements across design, art, and engineering.
- Adapt to various visual styles, game genres, and platforms while maintaining performance and quality.
- Communicate progress, share knowledge through reports, documentation, and tutorials on trends, tools, and strategies.
- Stay updated on art styles, gaming tech, and tools to enhance production efficiency.
Requirements
- Bachelor’s degree in Art, Design, Computer Graphics, or related field.
- Experience in gaming industry as Tech Artist, 3D Artist, or Programmer.
- Proficiency in Adobe Photoshop, Substance Designer, Substance Painter.
- Proficiency in at least one 3D package: 3ds Max, Maya, or Blender.
- Proficiency in Material Editors and Particle Editors for Unity, Unreal (desirable for Roblox).
- Basic knowledge of animation principles (timing, speed, keyframes).
- Experience with version control: Perforce, Git, or SVN.
Nice to have
- Task automation skills (MAXScript, MEL, Python, Photoshop Actions, Unreal Utility Widgets).
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