Senior Character Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Senior Character Artist (Gamedev): Creating high-fidelity characters and creatures for AAA narrative-driven games with an accent on character pipelines and technical art integration. Focus on developing new workflows, high-poly sculpting, and pushing the boundaries of next-gen character quality.
Location: Onsite in Santa Monica, CA, United States
Salary: $143,700 – $179,600 USD
Company
is a critically acclaimed game studio known for pushing the boundaries of narrative and technology in titles like The Last of Us.
What you will do
- Design, implement, and maintain workflows to enhance tools, shaders, and processes.
- Create highly detailed character and creature models based on concept art.
- Produce high-poly models, UVs, in-game topology, and textures within technical constraints.
- Collaborate with rigging, animation, FX, and lighting departments to ensure artistic and technical quality.
- Provide aesthetic and technical direction to other character artists.
- Evaluate and demo new 3rd party software for the character pipeline.
Requirements
- Must be based in or able to work onsite in Santa Monica, CA, USA.
- At least 5 years of experience as a character artist.
- Experience working on at least one AAA title.
- Expertise in PBR materials, topology, and in-game character pipelines.
- Strong skills in sculpting, modeling, texturing, and shading.
- Knowledge of hair curve and card creation for next-gen games.
Nice to have
- Intermediate knowledge of Python scripting.
Culture & Benefits
- Opportunity to work on award-winning, narrative-driven AAA titles.
- Collaborative environment with top creative and technically innovative minds.
- Commitment to diversity and inclusion of a broad range of cultural experiences.
- Additional compensation packages including annual bonuses and incentive plans.
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