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18 часов назад

Principal Character Technical Artist (Unreal Engine 5)

163 400 - 241 880$
Формат работы
remote (только USA)/hybrid/onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR

Principal Character Technical Artist (Unreal Engine 5): Use mastery of DCC tools, rigging, and UE5 to expand creative possibilities for playable characters in a free-to-play AAA multiplayer action game with an accent on technical animation, dynamic presentation, and complex pipelines. Focus on prototyping cutting-edge solutions, optimizing performance for live-service environments, and building procedural tooling for cross-studio efficiency.

Location: San Mateo, California, United States (#LI-Remote #LI-Onsite #LI-Hybrid)

Salary: $163,400–$241,880 per year

Company

Diverse team of game developers building free-to-play AAA multiplayer action games with a culture of inclusivity, growth, and innovation.

What you will do

  • Partner with pillar teams to shape feature development, identify risks, and propose innovative solutions for core mechanics.
  • Establish technical standards for character rigging, technical animation, cloth, hair, and physics in UE5; prototype state-of-the-art solutions.
  • Maintain and extend character pipelines from DCC to Unreal Engine; develop procedural tooling for content efficiency across US and Valencia studios.
  • Set performance budgets and benchmarks; optimize visual fidelity and runtime performance for multiplayer across platforms.
  • Mentor and lead a team of character technical artists, fostering creative problem-solving.

Requirements

  • 8+ years game development experience, including 3+ years as Senior/Principal Technical Artist on shipped AAA title.
  • Deep expertise in Unreal Engine 5 (Blueprints, Control Rig, Niagara, physics/cloth simulation).
  • Expert proficiency in DCC tools (Maya, Blender, Houdini) and scripting (Python, C++, VEX) for tools/pipelines.
  • Exceptional knowledge of human anatomy, facial/skeletal rigging, weight painting, procedural animation.

Nice to have

  • Experience on live-service, free-to-play, or multiplayer action games.

Culture & Benefits

  • Medical, dental, vision, basic life insurance; 14 paid holidays; 15-25 paid vacation days or discretionary time off; up to 10 sick days.
  • Paid parental/compassionate leave; mental health/wellness programs; family planning support; commuter/fitness reimbursements.
  • Bonus/equity awards; 401(K) plan; Employee Stock Purchase Program.

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