Combat Designer (Gameplay)
Мэтч & Сопровод
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Описание вакансии
TL;DR
Combat Designer (Gameplay): Shaping combat gameplay and an immersive sandbox world for BioShock with an accent on player expression and ingenuity. Focus on building an accessible FPS combat paradigm, refining gameplay frameworks, and designing reactive AI encounters.
Location: Montréal, Quebec, Canada. Proficiency in French is required for candidates located in Quebec; proficiency in English is required for collaboration with US teams.
Company
is a development studio focused on creating evocative and immersive BioShock experiences.
What you will do
- Implement combat gameplay content within an immersive sandbox world.
- Build and refine combat systems development and the gameplay framework for encounters.
- Collaborate with cross-disciplinary teams to establish an accessible and satisfying FPS combat paradigm.
- Design encounters that encourage player ingenuity and accommodate various playstyles.
- Maintain best practices to ensure consistency and deliverability of game content.
Requirements
- Knowledge of behavior trees in Unreal Engine 5.
- Strong understanding of game mechanics, combat systems, and AI NPC design.
- Experience with industry-standard game toolsets, pipelines, and workflows.
- Ability to articulate complex ideas clearly to diverse audiences.
- Experience working in collaborative, cross-disciplinary environments.
- English proficiency is required.
Culture & Benefits
- Collaborative environment emphasizing high standards and progress.
- Cross-disciplinary workflow between design, art, engineering, animation, and audio teams.
- Culture of openness, learning through play, and shared ownership.
- Commitment to diversity and equal opportunity employment.
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