3 часа назад
Junior 3D Environment Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Junior 3D Environment Artist (Gamedev): Creating photorealistic assets for AAA projects with an accent on PBR pipeline and real-time optimization. Focus on high-poly to low-poly workflows, texturing, and ensuring asset performance in game engines.
Location: Poland
Company
is a QA and 3D team specializing in game development and quality assurance.
What you will do
- Create photorealistic assets that meet the standards of modern AAA projects.
- Prepare and optimize assets for game engines to ensure correct real-time performance.
- Collaborate closely with technical artists and game designers.
- Develop and configure materials, tiles, and decals.
- Work with high-poly photogrammetric objects.
- Perform performance optimization and bug fixing for 3D assets.
Requirements
- Relevant higher education or at least 1 year of experience as a 3D artist.
- Basic understanding of low-poly and high-poly creation (Blender, Maya, ZBrush, 3ds Max).
- Understanding of the PBR pipeline, UV mapping, and baking maps (Normal, AO).
- Proficiency in texturing with Substance Painter.
- Experience collaborating with artists, designers, and technical specialists.
- English: Basic level required.
Nice to have
- Experience with Unreal Engine or Unity.
- A strong, high-quality professional portfolio.
- Advanced knowledge of ZBrush.
- Basic knowledge of level art and lighting.
- Previous experience working within game development companies.
Culture & Benefits
- Opportunity to work on real game projects from day one.
- Fast-paced growth environment with a clear development path.
- Hands-on experience and support without excessive theory.
- Equal opportunity employer committed to diversity and inclusion.
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