Middle 3D Environment Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Middle 3D Environment Artist (Gamedev): Creating and optimizing photorealistic 3D assets for AAA game environments with an accent on PBR pipelines and high-poly photogrammetric objects. Focus on implementing optimized assets into game engines, creating complex materials, and ensuring real-time performance.
Location: Onsite in Belgrade, Serbia
Company
Qualqore (part of ) is a specialized QA and 3D team dedicated to building immersive game worlds and providing quality assurance for game development projects.
What you will do
- Create photorealistic 3D assets that meet the standards of modern AAA projects.
- Prepare and implement assets into game engines, ensuring correct real-time performance.
- Develop and configure materials, tiles, and decals.
- Work with high-poly photogrammetric objects.
- Handle performance optimization and bug fixing within the environment.
Requirements
- At least 2 years of experience as a 3D artist in the game development industry.
- Proficiency in the PBR pipeline and creating optimized low-poly and high-quality high-poly models.
- Strong knowledge of ZBrush for Hard Surface modeling.
- Expertise in optimized UV mapping, using overlaps and trims, and bug-free map baking.
- Advanced realistic texturing skills, including the use of trim sheets, tile textures, and decals to create object history.
- English: Basic level required.
Nice to have
- Experience working on AAA projects.
- Proficiency with Unreal Engine or Unity.
- A strong, high-quality professional portfolio.
- Advanced knowledge of ZBrush and basic knowledge of level art and lighting.
- Formal art education.
Culture & Benefits
- Opportunity to join a fast-growing team of 200+ professionals.
- Hands-on experience with real game projects from day one without excessive theory.
- Clear development path and professional growth support.
- Inclusive environment as an Equal Opportunity Employer.
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