Vehicle Artist (Mid/Senior/Principal) (Gamedev)
Мэтч & Сопровод
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Описание вакансии
TL;DR
Vehicle Artist (Mid/Senior/Principal) (Gamedev): Create high-quality 3D vehicle and hard surface models for AAA games with an accent on realistic detailing from blueprints, concept art, and photo-bash references. Focus on efficient modeling, texturing, UV unwrapping, and establishing production standards through collaboration with art, design, and technical teams.
Location: Liverpool, UK (hybrid/remote flexible around core hours 10-4pm, free parking available)
Company
is a studio building ambitious AAA games with a focus on creative and technical excellence.
What you will do
- Create stunning hard surface assets, especially vehicles, based on real-world references, blueprints, concept art, and photo-bash.
- Collaborate closely with artists, designers, technical artists, and external partners.
- Maintain high standards in modeling and texturing for consistent, production-ready models.
- Influence and work with workflows for efficient, high-quality outcomes.
Requirements
- Experience building vehicle models for video games.
- Experience with hard surface models for video games.
- Experience modeling and texturing high-poly assets for games.
- Efficient UV unwrapping skills.
- Proven skills in 3D tools like Maya, Blender, Substance, or equivalents.
- Understanding of material-based workflows and in-game art constraints.
Culture & Benefits
- Remote and flexible working around core hours 10-4pm.
- Private healthcare for you and family, Employee Assistance Programme.
- Company pension at 4% of salary, 29 days holidays including Christmas shutdown.
- Free parking in Liverpool City Centre, Cycle2work scheme, early Friday finish monthly.
- Profit share bonus, Christmas bonus, monthly company breakfast.
- Values of collaboration, respect, excellence, and wellbeing.
Hiring process
- 1st stage (45 min): Informal chat on experience with Art team and Head of Talent.
- 2nd stage (45 min): Discussion with Art Director and Head of Talent on project, skills, and team structure.
- Final stage (30 min): Interview with Studio Head and Production Director on studio and culture.
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