3 дня назад
Environmental Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Environmental Artist (Gamedev): Creating rich, immersive 3D worlds, natural landscapes, and organic detailing with an accent on foliage generation, cliff placements, and biome setdressing. Focus on building performant, visually compelling environments in Unreal Engine 5 that support gameplay flow and readability.
Location: Remote
Company
is a leading video game development company known for creating engaging and immersive gaming experiences.
What you will do
- Create high-quality 3D environments, including terrain, foliage, and organic props.
- Assemble and dress biomes and points of interest (POIs) using existing kits and assets.
- Collaborate with Level Designers and Technical Artists to ensure gameplay flow and performance.
- Develop materials, shaders, and textures aligned with the project's visual style.
- Optimize assets (LODs, draw calls, memory budgets) for target platforms.
- Iterate on environments based on Art Direction feedback and maintain pipeline consistency.
Requirements
- Proven experience as an Environment Artist with a strong portfolio emphasizing organic work.
- Proficiency in Blender, Maya, and Substance Painter/Designer.
- Experience working in Unreal Engine 5.
- Deep understanding of composition, lighting, and environmental storytelling.
- Ability to create realistic natural environments and optimize them for performance.
Nice to have
- 5+ years of experience and a history of working on shipped live-service games.
- Experience with open-world environments and procedural tools (PCG, Houdini).
- Knowledge of ISM, HISM, and built-in harvest tools.
- Understanding of PBR workflows and shader systems.
Culture & Benefits
- Competitive salary and flexible work hours.
- Creative, inclusive, and collaborative work environment.
- Opportunities for career development and growth.
- Remote work options.
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