Mid-Level Programmer (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Mid-Level Programmer (Gamedev): Working on a variety of programming disciplines including gameplay, core tech, UI, animation, physics, and tools across proprietary or commercial engines like Unreal, Unity, or Frostbite with an accent on high-performance code and multi-platform development. Focus on implementing features, collaborating with global teams, owning tasks from planning to delivery, and continuously improving skills on AAA titles.
Location: Hybrid in UK studios (Daresbury or Newcastle): 3 days per week in studio (Wednesday, Thursday, and one day of choice)
Company
Studio part of Keywords Studios Group, providing co-development services for AAA games like EA SPORTS FC, Hogwarts Legacy, and The Witcher 3 to global clients including EA and Playground Games.
What you will do
- Work on diverse programming areas (gameplay, core tech, UI, tools, physics, animation) on various engines and platforms.
- Write high-standard, performant code, participate in code reviews, and collaborate with internal/global teams.
- Own tasks including planning, estimations, progress updates, testing, and documentation.
- Continually update skills and knowledge, adapting to technical challenges.
Requirements
- 2+ years experience (including internships)
- C++
- Professional experience in at least one engine: Unreal, Unity, Frostbite, or Proprietary
- Experience in areas like gameplay, UI, physics, networking, animation, core tech, or graphics
- Experience with IDEs and source control
- Strong teamwork, communication, enthusiasm for challenges, and desire to learn
Nice to have
- Commercial/in-house game engines
- Released games
- Console development
- Full development cycle
- Porting games
Culture & Benefits
- 25 days holiday + bank holidays + extra for service
- Company pension, private medical insurance (BUPA including dental), eye care, income protection
- Flexible hours, anti-crunch policy, discretionary bonus
- Free parking, tech/bike/console schemes, socials, lunches, events, breakout areas with snacks
Hiring process
- First interview by video call
- Second interview on-site
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