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17 часов назад

Senior Technical Artist (Gamedev)

Формат работы
remote (только Europe)/hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK/US/Poland +2 еще
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Senior Technical Artist (Gamedev): Maintaining artistic direction and quality for characters, environment assets, and effects with an accent on improving shader, texture, and lighting quality. Focus on optimizing console and PC performance, developing new features and workflows, and resolving pipeline issues.

Location: PL, Warsaw (Remote/Hybrid). The role is open to candidates only from the game industry who are based in Europe.

Company

People Can Fly is one of the leading independent AAA game development studios with an international team working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

What you will do

  • Make final materials for characters, environment assets, and effects, and support existing material systems.
  • Develop powerful and efficient workflows for the Art team.
  • Research and implement new techniques and procedures to improve game asset quality.
  • Act as a liaison between the Engineering and Art departments.
  • Analyze and improve art asset inefficiencies to optimize console and PC performance.
  • Work with programmers and artists to optimize content creation and develop new features and workflows.

Requirements

  • 5+ years in AAA console/PC game development including 3+ years in Unreal Engine.
  • Strong portfolio showcasing AAA quality work done in engine (Unreal, Unity or Proprietary Engine).
  • Excellent knowledge of industry-standard software packages for modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
  • Advanced knowledge of current tech art workflows and practices.
  • Strong knowledge of particle systems, environmental effects, cloth simulations, lighting, and dynamics.
  • Strong verbal and written communication skills in English.

Nice to have

  • Degree in any art field.
  • Extensive experience working the Unreal Engine especially with Blueprints, Material Editor, and Matinee.
  • Max Scripting and HLSL or shader programming experience.
  • Scripting and plug-in writing skills with Maya and Python or C++.
  • Houdini experience.

Culture & Benefits

  • Private medical healthcare including dental treatment.
  • MultiSport card.
  • Free library with a wide range of games and books.
  • In-company Polish and English language classes.
  • Flexible working hours.
  • Personal development opportunities and ability to work in a global environment.

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