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3 дня назад

Rendering Software Engineer (Gamedev)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US/Canada
Релокация
US/Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Rendering Software Engineer (Gamedev): Developing and optimizing the full rendering tech stack from tools to API invocation with an accent on high-performance visuals and GPU optimization. Focus on architecting technical designs for rendering features and collaborating with artists and engineers to deliver impressive visuals in a live game environment.

Location: Must be local to Vancouver or LA, or willing to relocate

Company

A game development studio founded in 2010 that prioritizes creative freedom to produce extraordinary games.

What you will do

  • Work on the full rendering tech stack, from high-level tools and script interfaces to low-level API invocation and shader authoring.
  • Develop, optimize, and maintain rendering features and tools within a live game environment.
  • Create, architect, and document technical designs for new rendering features.
  • Collaborate with a diverse set of stakeholders, including engineers, artists, technical artists, designers, producers, and QA.
  • Contribute to healthy team morale and participate in game-wide feedback and discussions.

Requirements

  • Expert technical experience in C++, shaders, and graphics APIs.
  • Strong understanding of the graphics rendering pipeline and excellent 3D math skills.
  • 5+ years of professional experience in games programming.
  • Experience with console programming and working within a mature codebase.
  • Must be local to Vancouver or LA, or willing to relocate.

Nice to have

  • Expertise in shader performance, material artist workflows, lighting, or particle systems.
  • Experience with post-processing, volumetrics, occlusion culling, and GPU-driven rendering.
  • Knowledge of low-level graphics API abstraction, tools, and engine architecture.
  • Specialization in environment or character rendering and CPU/GPU optimization.

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