Senior Cinematics Camera Layout Artist (Gamedev)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
TL;DR
Senior Cinematics Camera Layout Artist (Gamedev): Creating and animating cameras that support story- and character-driven game cinematics with an accent on visual storytelling and collaboration across disciplines. Focus on discovering and refining shots using a virtual camera during on-stage performance capture and crafting great scenes through iteration.
Location: Must be based in Los Angeles
Salary: $140,000 β $165,000
Company
Skydance Games, a division of Paramount, a Skydance Corporation, is building the future of franchise-driven interactive entertainment.
What you will do
- Collaborate with the Director of Photography to animate cameras in Maya.
- Use Mayaβs Camera Sequencer and Unreal to edit and refine cameras for in-game cinematics and gameplay.
- Export and implement cameras and editorial updates from Maya into Unreal.
- Attend monthly performance capture shoots in Los Angeles and operate a virtual camera.
Requirements
- 8+ years of professional experience in film, games, or related media
- Experience creating in-game cinematics on a AAA title
- Strong proficiency in Maya, including the Camera Sequencer
- Experience collaborating with a Director of Photography and Lighting Director to tell story through the camera
- Familiarity with virtual camera workflows and motion-capture production
- Understanding of lenses and visual language (ex. anamorphic vs. spherical)
Nice to have
- Experience with Motion Builder
- Familiarity with Unreal Engine 5+ cinematic tools
- Experience blending in-game cinematics seamlessly into gameplay
- Hands-on experience with physical cinema cameras
Culture & Benefits
- Diversified media company creating high quality, event-level entertainment for global audiences.
- The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β