Tech Art Lead (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Tech Art Lead (Gamedev): Leading the technical art discipline and defining team goals while contributing as an individual contributor in the early stages of the project with an accent on building functional and innovative rigs and establishing scalable pipelines for production. Focus on finding innovative methods for bringing the team’s artistic vision to screen and ensuring visual aspects of the game are performant across all platforms.
Location: Remote (United States)
Salary: $143,000 - $215,000 USD (Seattle)
Company
is creating games that bond players together into deeply invested communities, working on something comedic with lighthearted and whimsical characters.
What you will do
- Lead the Tech Art discipline and define the team’s goals while also contributing directly as an IC in early stages of the project.
- Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work.
- Work closely with the Art Director to find innovative methods for bringing the team’s artistic vision to screen.
- Ensure visual aspects of the game are performant across all platforms (PC, console).
- Develop and refine workflows and pipelines that boost production efficiency and foster team collaboration.
- Introduce new features to the art team by showcasing examples, giving presentations, and producing relevant documentation.
Requirements
- Experience in rigging workflow & pipeline creation.
- Production experience with standard content creation tools such as Maya, Substance Painter, and Photoshop as well as professional experience using Python.
- Ability to independently translate art team goals into creative solutions with a thorough understanding of cost, efficiency, and quality tradeoffs.
- Excellent communication and interpersonal skills, with the ability to work effectively in a team environment.
- Experience with Unreal Engine.
- Experience shipping across multiple platforms (PC, console).
Nice to have
- Ability to creatively solve problems for a wide variety of asks during R+D, as demonstrated by prior success in incubation environments.
- Ability to create unique custom shaders and effects that are efficient, scalable and deliver on the team's vision.
- Ability to create and hook up gameplay VFX assets.
Culture & Benefits
- Flexible role that can be remote.
- Top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products.
- Eligible for a bonus package.
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