Environment Technical Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Environment Technical Artist (Gamedev): Creating and applying materials and textures to 3D assets while supporting the environment team with technical workflows with an accent on Substance Designer and 3DS Max. Focus on optimizing PBR shaders, maintaining industry standard workflows, and managing assets via version control.
Location: Remote within the US, excluding California
Salary: $70,000–$80,000 per year
Company
The largest outsourcing art studio in North America, known for contributing to major AAA franchises like Halo and Call of Duty.
What you will do
- Create and apply materials and textures to 3D assets
- Sculpt organic assets such as trees and rocks
- Support the team by building and maintaining production formats and templates
- Mentor peers and foster skillsharing across the art department
- Implement and optimize PBR shaders and workflows
Requirements
- Strong portfolio showcasing recent Environment Tech Art work
- 2-3 years of experience with Substance Designer and 3DS Max
- Familiarity with PBR workflows and real-time shaders
- Proficiency with Source Control software like Perforce or Git
- Must be based in the US (excluding California)
Nice to have
- Experience with lighting
- Scripting proficiency in Python
Culture & Benefits
- Collaborative work environment focused on high-end game production
- Full-time employment benefits (Medical, Dental, Vision) for US-based employees
- 401k with company match
- Opportunities for professional growth and career advancement
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