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20 часов назад

Manager, Software Engineering (Gamedev)

Формат работы
onsite
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
US/Australia
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR

Manager, Software Engineering (Gamedev): Leading a team to design, implement, and iterate on modern game development workflows, pipelines, and automation for an unpublished MMO. Focus on extending engines and optimizing workflows to ensure a high-quality, dependable player experience.

Location: Sydney, Australia and Los Angeles, USA

Company

hirify.global is focused on putting players first, contributing to unpublished R&D Products.

What you will do

  • Lead and mentor a team of 2–6 engineers through all phases of product development.
  • Set the technical direction, in partnership with product and discipline leads, driving clarity and alignment on priorities.
  • Design and implement solutions for large scale automation and build tooling across a distributed network of servers.
  • Lead architecture requirements, technical design, and hands-on implementation across relevant systems.
  • Grow the capabilities of the team through coaching, career development, and hiring.
  • Troubleshoot live service issues as part of an on-call rotation.

Requirements

  • 6+ years of development experience as a software engineer, including shipping one or more games or products on large code bases.
  • 2+ years experience directly leading engineering teams as a people manager.
  • Proficient in C and C++, with strong debugging skills and a solid foundation in common game and software design patterns.
  • Experience developing real-time online multiplayer games using Unreal Engine (or similar engine), with expertise in automation tooling, performance tooling, build pipelines, and/or telemetry.
  • Demonstrated ability to collaborate effectively across multiple disciplines across time-zones, coupled with strong product sense, pragmatic decision-making, and player empathy in technical choices.

Nice to have

  • Bachelor’s degree in Computer Science or equivalent experience.
  • Experience developing MMO and/or large scale online games with a focus on game server architecture and automation.
  • Experience working with global teams, and working with leadership across time zones.
  • Familiarity with Unreal Engine, including Blueprint visual scripting, and working knowledge of Iris.

Culture & Benefits

  • Open paid time off policy, paid parental leave (for both primary and secondary carers), and flexible work schedules.
  • Co-op gaming areas, a play fund to broaden knowledge of players and community, and snacks.
  • Medical Insurance, Employee Assistance Program, and Wellness fund.
  • Donation matching of time and money to registered charities.
  • Learning and Development opportunities.

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