обновлено 5 дней назад
Manager, Software Engineering – Automation & Build Systems, Unpublished R&D; Product (Game Development)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Manager, Software Engineering – Automation & Build Systems, Unpublished R&D; Product (Game Development): Building automation, build tooling, development workflows, and pipelines for an unpublished MMO with an accent on large-scale distributed server systems, Unreal Engine, and multiplayer game development. Focus on leading and mentoring engineers, setting technical direction across time zones, optimizing game development workflows, and ensuring dependable live-service delivery.
Location: Sydney, Australia
Company
Riot Games develops games and player experiences, including an unpublished MMO and supporting R&D technology.
What you will do
- Lead and mentor a team of 2–6 engineers through product development.
- Set technical direction and align priorities with product and discipline leads across time zones.
- Design and implement large-scale automation and build tooling across distributed servers.
- Own architecture requirements, technical design, hands-on implementation, and engineering standards.
- Coach engineers, support career development, participate in hiring, and grow team capabilities.
- Plan and deliver content creation, stability, and testing systems, including troubleshooting live-service issues during an on-call rotation.
Requirements
- 6+ years of software engineering experience, including shipping games or products on large, multi-platform codebases.
- 2+ years of direct experience managing engineering teams.
- Proficiency in C and C++, strong debugging skills, and knowledge of common game and software design patterns.
- Experience developing real-time online multiplayer games with Unreal Engine or a similar engine.
- Experience with automation tooling, performance tooling, build pipelines, or telemetry.
- Ability to collaborate across disciplines and time zones with strong product judgment and player empathy.
Nice to have
- Bachelor’s degree in Computer Science or equivalent experience.
- Experience with MMO or large-scale online games, game server architecture, and automation.
- Familiarity with Unreal Engine Blueprint visual scripting and Iris.
- Experience with mid-sized engineering teams, agile development, and global-scale online services.
Culture & Benefits
- Player-first culture focused on collaboration, inclusion, autonomy, and engineering best practices.
- Open paid time off, paid parental leave, and flexible work schedules.
- Medical insurance for employees and dependents, an Employee Assistance Program, and a wellness fund.
- Learning and development opportunities, donation matching, co-op gaming areas, and a player-focused play fund.
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