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2 часа назад

Software Engineer (Game Development)

102 100 - 202 200$
Формат работы
hybrid
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Software Engineer (Game Development): Enhancing Minecraft's animation system and building gameplay systems across dozens of platforms with an accent on cross-platform C++ development, skeletal animation, and immersive player experiences. Focus on designing animation features, implementing maintainable code, integrating production animation systems, and collaborating across development, design, product, and quality disciplines.

Location: Redmond, Washington, United States; hybrid schedule with 3 days per week in-office

Salary: USD $102,100–$202,200 per year across the U.S.; USD $133,800–$219,200 per year in the San Francisco Bay Area and New York City metropolitan area

Company

hirify.global Studios creates Minecraft and develops technologies that enable immersive gameplay and creative experiences across multiple platforms.

What you will do

  • Enhance Minecraft’s animation system and develop critical technologies for immersive gameplay.
  • Design and implement gameplay and animation systems aligned with the overall product architecture.
  • Evaluate requirements, design solutions, estimate development work, and integrate features across dozens of platforms.
  • Write simple, extensible, maintainable, and high-quality code.
  • Contribute to design discussions, implementation, and code reviews.
  • Collaborate with development, design, product, and quality teams across disciplines.

Requirements

  • Bachelor’s degree in Computer Science or a related technical field plus 2+ years of technical engineering experience, or equivalent experience.
  • 4+ years of professional C++ development experience, preferably in cross-platform environments.
  • Experience with skeletal animation keyframe blending, animation trees, or inverse-kinematics solvers.
  • Experience with production animation systems such as Unreal Engine, Unity, or Godot.
  • Experience driving communication across organizations and disciplines.
  • Ability to work from the Redmond, Washington office 3 days per week.

Culture & Benefits

  • Collaborative environment involving engineering, design, product, and quality disciplines.
  • Culture centered on respect, integrity, accountability, inclusion, innovation, and a growth mindset.
  • Eligible roles may include benefits and additional compensation.
  • Applications are accepted on an ongoing basis until the position is filled, with the role open for at least 5 days.

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