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9 дней назад

Principal Artist (Game Art)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
France/Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify RU Global, списка компаний с восточно-европейскими корнями
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Описание вакансии

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TL;DR

Principal Artist (Game Art): Define and deliver materials and textures vision for an AAA game project on the Anvil engine with an accent on surface quality, visual consistency, and performance. Focus on creating high-quality PBR materials, optimizing material systems, and mentoring the team.

Location: Quebec City, Montreal (Canada), and Montreuil (France) - Office-based

Company

hirify.global is a global leader in gaming creating original and memorable experiences with diverse teams worldwide.

What you will do

  • Define and champion the materials and textures vision including PBR standards and visual references
  • Ensure surface consistency and visual fidelity across all lighting scenarios
  • Create high quality PBR materials and textures using Substance 3D Designer, Painter, scans, and photogrammetry
  • Build and maintain optimized material systems including variants, wear, blending, and decals
  • Collaborate with Technical Art and Rendering to optimize shaders, memory budgets, streaming, and GPU cost
  • Mentor and support the team with clear feedback and best practices

Requirements

  • Must be located in Quebec City, Montreal, or Montreuil for office-based work
  • Strong expertise in game art focusing on materials and textures for large scale projects
  • Advanced skills with Substance 3D Designer, Painter, Photoshop, ZBrush, and scan-based workflows
  • Experience with proprietary engines, ideally Anvil or equivalent
  • Knowledge of real time shading, GPU and memory optimization, and complex material setups
  • Proven collaboration, communication, and technical leadership skills

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