TL;DR
Game Designer (Systems and Balancing): Designing, balancing, and refining core gameplay systems that shape progression, pacing, and difficulty with an accent on systems balancing. Focus on ensuring gameplay, progression, and economy systems feel cohesive, readable, and rewarding for players.
Location: Office-based in Montreal, Canada
Company
hirify.global is a global leader in gaming, creating original and memorable gaming experiences from Assassin’s Creed to Just Dance.
What you will do
- Balance gameplay systems including playable characters, weapons, abilities, enemies, and bosses.
- Own and refine balancing, progression curves, levels, experience points, upgrades, and reward pacing.
- Balance the in-game economy, including currencies and rewards.
- Create and maintain detailed design documentation and balancing pipelines.
- Implement tuning and balancing changes directly in Unity.
- Analyze playtest reports and player feedback and translate insights into actionable balancing tasks.
- Collaborate closely with Level Design and Assistant Game Direction to fine-tune pacing and balance.
Requirements
- Deep understanding of roguelite and roguelike design pillars (game loops, progression, pacing, build variety).
- Strong expertise in systems and progression balancing.
- Advanced skills with Excel and balancing tools.
- Self-driven, detail-oriented approach and comfort with fast iteration cycles.
- Clear and effective written and verbal communication in French and English.
- Ability to collaborate effectively within a small, cross-functional team.
- Experience working with Unity, or the ability to ramp up quickly.
Culture & Benefits
- Work in a global leader in gaming with diverse perspectives.
- Opportunity to create original and memorable gaming experiences.
- Contribute to innovation and pushing entertainment boundaries.
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