TL;DR
Principal Technical Artist, Environment (Gamedev): Architecting worldbuilding pipelines for an MMO team, defining core systems for environment artists and designers to craft massive and immersive spaces with an accent on world editing, asset integration, and content systems. Focus on translating high-level art direction into executable workflows, building core components of the world editing toolset, and establishing performance and modularity standards.
Company
hirify.global focuses on creating games and experiences that make it better to be a player.
What you will do
- Design and own foundational systems for world editing and asset integration, including terrain, biomes, modular kits, and urban layouts.
- Build core components of our world editing toolset, including in-editor tooling and custom workflows.
- Translate high-level art direction into executable workflows and reusable toolchains.
- Champion content systems that enable high-volume, high-fidelity content creation.
- Navigate creatively ambiguous problem spaces, designing for what we know and building systems that can adapt to what we don’t.
- Collaborate with Engineering and Tech Art leadership to evolve the environment pipeline across DCC, source control, build systems, and runtime delivery.
Requirements
- 8+ years of experience as a Technical Artist, with a strong emphasis on worldbuilding or environment art systems.
- Expert-level knowledge of Houdini or equivalent content tools, with hands-on experience building environment systems at scale.
- Experience designing systems for architectural, city, or world content.
- Mastery of Unreal Engine 5’s worldbuilding stack.
- Deep understanding of environment content creation pipelines, with expert-level proficiency in tools such as Maya, Blender, ZBrush, etc.
- Advanced scripting capabilities in Python, Blueprint, and similar languages.
Nice to have
- Experience building MMOs or large-scale multiplayer worlds.
- Familiarity with texture and material generation workflows using tools like Substance Designer, Houdini Copernicus, or similar.
- Experience with performance benchmarking, profiling, and optimization in large open-world maps.
- Proficiency with C++, especially in the context of extending Unreal Engine tools or editor functionality.
Culture & Benefits
- Focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules.
- Medical, dental, and life insurance.
- Parental leave for you, your spouse/domestic partner, and children.
- A 401k with company match.
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