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14 часов назад

3D Environment Artist (GameDev)

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
middle/senior
Английский
b1
Страна
Ukraine
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

3D Environment Artist (GameDev): Creating AAA photoreal 3D assets for games, including buildings, environments, and props, with an accent on high-poly detailing, sculpting, and texturing. Focus on technical implementation in UE5, asset optimization for Nanite workflows, and maintaining consistent quality through feedback and collaboration.

Location: Remote

Company

hirify.global - A Virtuos Studio is an outsourcing company that specializes in game development and game content creation, contributing to popular games and creating high-end gaming content for various Mobile, PC, Console, and VR projects.

What you will do

  • Produce high-quality, AAA photoreal 3D assets (buildings, environment, props) from concept to final, ensuring alignment with game design guidelines.
  • Own the full production cycle: blockout/supporting iterations, final modeling, and delivery of production-ready assets.
  • Handle technical implementation in UE5: import, set up, test, troubleshoot/debug assets, and adapt art to engine constraints.
  • Maintain quality control through regular reviews, feedback loops, and continuous improvements to keep assets at the expected visual bar.
  • Collaborate closely with the team to ensure consistent quality and smooth integration across the environment/level pipeline.
  • If a senior professional: mentor junior/mid artists, providing constructive feedback to support skill growth and consistency.

Requirements

  • Strong experience in high-quality 3D environment props production for games (photoreal/AAA level) using 3ds Max / Maya / Blender, with high-poly detailing/sculpting in ZBrush and texturing in Substance Painter / Designer.
  • UE5 implementation skills: import, set up, test, and debug assets in Unreal Engine 5, understanding engine constraints and adapting art accordingly.
  • Confident working in UE5 with model import pipelines, materials/shaders, and basic Blueprint preparation/support when needed for asset integration.
  • Proven asset optimization skills for UE5 (performance, memory, budgets), including readiness for AAA/Nanite workflows.
  • Solid understanding of AAA pipelines and Nanite best practices, ensuring assets are production-ready and scalable.
  • Good English (at least B1 - spoken and written) for day-to-day team/customer communication.

Culture & Benefits

  • Work on diverse and innovative game projects, collaborating with leading global studios and publishers.
  • Opportunities for professional advancement, including access to training, workshops, and other learning programs.
  • Clear and transparent employee growth assessment system with regular feedback for your career development.
  • Access to an international network of studios, opening up opportunities to work on global projects and with teams from around the world.
  • A transparent system for employment types and interaction with employees, as the company is a resident of Diia.City.
  • The possibility of remote work and flexible schedule on corporate equipment.

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