TL;DR
3D Environment Artist (GameDev): Creating AAA photoreal 3D assets for games, including buildings, environments, and props, with an accent on high-poly detailing, sculpting, and texturing. Focus on technical implementation in UE5, asset optimization for Nanite workflows, and maintaining consistent quality through feedback and collaboration.
Location: Remote
Company
hirify.global - A Virtuos Studio is an outsourcing company that specializes in game development and game content creation, contributing to popular games and creating high-end gaming content for various Mobile, PC, Console, and VR projects.
What you will do
- Produce high-quality, AAA photoreal 3D assets (buildings, environment, props) from concept to final, ensuring alignment with game design guidelines.
- Own the full production cycle: blockout/supporting iterations, final modeling, and delivery of production-ready assets.
- Handle technical implementation in UE5: import, set up, test, troubleshoot/debug assets, and adapt art to engine constraints.
- Maintain quality control through regular reviews, feedback loops, and continuous improvements to keep assets at the expected visual bar.
- Collaborate closely with the team to ensure consistent quality and smooth integration across the environment/level pipeline.
- If a senior professional: mentor junior/mid artists, providing constructive feedback to support skill growth and consistency.
Requirements
- Strong experience in high-quality 3D environment props production for games (photoreal/AAA level) using 3ds Max / Maya / Blender, with high-poly detailing/sculpting in ZBrush and texturing in Substance Painter / Designer.
- UE5 implementation skills: import, set up, test, and debug assets in Unreal Engine 5, understanding engine constraints and adapting art accordingly.
- Confident working in UE5 with model import pipelines, materials/shaders, and basic Blueprint preparation/support when needed for asset integration.
- Proven asset optimization skills for UE5 (performance, memory, budgets), including readiness for AAA/Nanite workflows.
- Solid understanding of AAA pipelines and Nanite best practices, ensuring assets are production-ready and scalable.
- Good English (at least B1 - spoken and written) for day-to-day team/customer communication.
Culture & Benefits
- Work on diverse and innovative game projects, collaborating with leading global studios and publishers.
- Opportunities for professional advancement, including access to training, workshops, and other learning programs.
- Clear and transparent employee growth assessment system with regular feedback for your career development.
- Access to an international network of studios, opening up opportunities to work on global projects and with teams from around the world.
- A transparent system for employment types and interaction with employees, as the company is a resident of Diia.City.
- The possibility of remote work and flexible schedule on corporate equipment.
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