TL;DR
Producer (GameDev): Overseeing the planning, execution, and delivery of concept art production for a new IP with an accent on coordinating cross-disciplinary teams and managing workload distribution. Focus on translating creative vision into structured deliverables and ensuring high-quality asset delivery within established timelines.
Location: Onsite in Warsaw, Poland
Company
hirify.global is an Activision studio developing a new IP, contributing to iconic gaming brands like Call of Duty, Crash Bandicoot, and Tony Hawk’s Pro Skater.
What you will do
- Partner with Art and Creative Directors to define, plan, and manage the overall concept art production roadmap.
- Translate the game’s creative vision into structured deliverables and milestones for the concept art team.
- Coordinate with cross-disciplinary leads (Design, Narrative, Environment, Character, Legal) to ensure alignment and timely asset delivery.
- Oversee daily and long-term scheduling, track task progress, and ensure high-quality standards are met within established timelines.
- Manage workload distribution and resource planning across the concept art team and external vendors.
- Identify and mitigate risks related to art production scope, dependencies, or scheduling.
Requirements
- 5+ years of production or project management experience in games, film, animation, or other creative industries.
- Strong understanding of concept art pipelines, from ideation to delivery, including asset reviews, iteration, and integration.
- Experience supporting art teams in a fast-paced AAA development environment.
- Demonstrated ability to bridge communication between creative and technical disciplines.
- Strong organizational skills and experience creating, tracking, and updating detailed production schedules.
- Experience in Jira, Confluence, ShotGrid, or equivalent project management tools.
- A collaborative mindset and a passion for empowering artists and creative problem-solving.
Nice to have
- Experience coordinating with outsourced art partners or external vendors.
- Familiarity with 3D tools and workflows (Maya, ZBrush, Blender, etc.) and digital art software (Photoshop, Procreate, etc.).
- Experience in early-stage IP development or worldbuilding for AAA games or entertainment franchises.
Culture & Benefits
- Opportunity to collaborate with a team of world-class artists, designers, and developers.
- Focus on advancing gameplay and creativity within beloved entertainment franchises.
- Commitment to creating an inclusive company culture.
- Emphasis on mutual respect and mindfulness within the team.
- Environment that values artistic growth and innovation.
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