TL;DR
Senior Animation Programmer (Unreal Engine): Developing and maintaining advanced character animation systems in UE4/UE5 with an accent on prototyping new animation techniques like procedural or physics-based animation and motion matching. Focus on improving animation pipeline and workflow, and streamlining connections between technical animation, AI, physics, and network systems.
Location: Remote or based in Mexico
Company
hirify.global is a company focused on developing AAA games.
What you will do
- Develop and maintain advanced character animation systems in UE4/UE5.
- Prototype, research into, and develop new animation techniques such as procedural or physics-based animation and motion matching.
- Work closely with riggers, animators, designers, and other teams to improve the animation pipeline and workflow.
- Develop, support, and streamline connections between technical animation, AI, physics, and network systems.
Requirements
- Strong C++ programming skills.
- 5+ years of experience developing AAA games.
- Strong understanding of the entire animation pipeline (mocap – in-game realization).
- Firsthand experience with standard animation techniques such such as rigging, skeletons, state machines, ragdolls, IK, compression, morph, and facial animation.
- Experience using and basic understanding of animation software like Havok Behavior, Morpheme, and Natural Motion.
- Experience with cutting-edge animation techniques, such as motion matching, procedural or physics-based animation.
- Experience with various animation software, such as Maya, 3DS Max, and Motion Builder.
- Strong understanding of the animation pipeline and team workflow.
Nice to have
- Working knowledge in software management systems like JIRA or similar.
Culture & Benefits
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