Weapons Artist
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Weapons Artist (Game Art): Creating high-detailed, ultra-high resolution hard surface weapon models and textures for blockbuster video games with an accent on detailed material understanding and artistic accuracy. Focus on working within game engine technical limitations, matching diverse art styles, and collaborating with leads to plan and schedule tasks effectively.
Company
is a 3D Art Service Studio focused on creating high-end art for blockbuster video games made by some of the largest publishers in the world.
What you will do
- Model and texture high and low poly assets.
- Create high-quality textures using Substance and Photoshop.
- Work within the technical limitations of various game engines.
- Match required project art styles.
- Cooperate with teammates to streamline the art creation process.
- Plan and schedule tasks with your lead and communicate progress.
Requirements
- Preferably 1-3 years of experience as an Artist.
- Knowledge of low-poly and high-poly modeling techniques in a 3D package.
- Working knowledge of Maya, 3DS Max, Zbrush, and Photoshop.
- Ability to create and texture 3D models from images or descriptions.
- Highly creative/artistic skills and exceptional attention to detail.
- Good English communication skills.
Nice to have
- Knowledge of Substance Painter/Designer and UE4.
Culture & Benefits
- Open to feedback and able to accept criticism.
- Team player with excellent interpersonal abilities.
- Responsible, proactive, accountable, and personable work ethic.
- Passion to learn new processes and techniques.
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