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4 дня назад

Senior Technical Artist (GameDev)

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR

Senior Technical Artist (GameDev): Building and optimizing art pipelines and tools for AAA game development with an accent on rigging, shaders, and automation scripting. Focus on creating robust Maya/Mobu tools, maintaining artistic quality across game assets, and improving performance across platforms.

Location: Remote (Global), with a hybrid option in Montreal, Canada. Proficiency in English is required for this position, as the role involves regular communication with international colleagues, partners, and stakeholders.

Company

hirify.global is a leading independent AAA game development studio with over 20 years of experience, known for shooter titles like Painkiller and Outriders, and currently working on multiple exciting projects including "Gears of War: E-Day" and original IPs.

What you will do

  • Support cross-discipline pipelines by writing robust Maya/Mobu tools and scripts.
  • Interface with stakeholders, guiding conversations around rigging, shaders, and workflows, proactively identifying risks.
  • Develop efficient workflows and pipelines, maintaining artistic direction and quality across materials, shaders, and assets.
  • Research and implement new techniques to improve asset quality and performance.
  • Collaborate with Art, Animation, Design, and Engineering teams to resolve pipeline and asset issues.
  • Debug and profile assets, provide technical feedback, documentation, and mentor other artists.

Requirements

  • 5+ years industry experience with at least one shipped AAA title.
  • Strong portfolio showcasing AAA-quality work in Unreal Engine, Unity, or proprietary engines.
  • Excellent knowledge of Maya, ZBrush, Substance Painter/Designer, Photoshop, or equivalents.
  • Proficiency in Python scripting (PyQt/PySide) for clean, reusable, and maintainable code.
  • Comfortable building new Maya/engine plug-ins, writing extensible pipelines, and bridging legacy to modern formats.
  • Good knowledge of shader languages (HLSL/GLSL), modern rendering techniques, 3D math, PBR workflows, and optimization strategies.
  • Proficiency in English is required for regular international communication.

Nice to have

  • Experience with Houdini, MotionBuilder, or other procedural tools.
  • Familiarity with C++ and Maya/OpenMaya plugin development.
  • Knowledge of modern rendering pipelines, particle systems, cloth/physics simulations, and lighting.

Culture & Benefits

  • 100% company-paid benefit package, including full dental coverage.
  • 4% RRSP matching, 100% vested on day 1.
  • Paid week off during Winter Holidays, 20 paid vacation days, and 5 paid sick days.
  • Free virtual health and mental well-being sessions.
  • Opportunities for personal development and work in a global, creative team environment.

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