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3 дня назад

Senior Vehicle Artist (Game Development)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Poland, Sweden
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Senior Vehicle Artist (Game Development): Creating realistic and detailed vehicle models, textures, and materials for a new IP with an accent on technical integration into the game engine, performance optimization, and rigid skinning. Focus on collaborating with cross-functional teams for interactivity and destruction, and maintaining high artistic and technical quality aligned with project vision.

Location: Malmö, Sweden or Warszawa, Poland

Company

hirify.global is a game development studio focused on creating innovative and exhilarating experiences for a new IP under the Activision umbrella.

What you will do

  • Create realistic, believable vehicles of various kinds and associated props from reference and/or Concept Art.
  • Maintain a high level of quality aligned with the project Art Direction pillars and consistent with world rendering.
  • Collaborate with external development partners to leverage asset authoring resources and guide artists.
  • Ensure efficient performance on authored vehicles across the game world within performance budgets.
  • Set up rigid skinning using internal tools for interactable vehicles in engine.
  • Work across Technology, Animation, and Gameplay Design on cross-department vehicle topics such as Interactivity and Destruction.

Requirements

  • 8+ years of experience working within game development.
  • An impressive portfolio demonstrating your eye for presentation and artistic skills to model, texture, and shade high-fidelity realistic vehicle assets.
  • Demonstrated experience creating photorealistic vehicles for games in a AAA studio environment.
  • Experience with shader graph and material tweaking to reach desired shading results.
  • Excellent communication skills and an ability to resolve conflicts in a collaborative team environment.
  • Experience using Photoshop, Painter, 3ds Max, Maya, or Blender.

Nice to have

  • Experience working with scan data, such as photogrammetry or SLS.
  • Relevant technical knowledge such as rigging, destruction, animation, or traffic systems.
  • Understanding of real-time engine limitations and requirements.
  • Extensive knowledge of additional 3D software like Zbrush, Mudbox, or Marvelous Designer.

Culture & Benefits

  • Collaborative team environment with a focus on inclusivity, mutual respect, thoughtfulness, empathy, and professionalism.
  • Opportunity to contribute to a new IP development.
  • Work on iconic brands within Activision's portfolio.
  • Commitment to creating a diverse and inclusive environment.
  • Driven by a mission to deliver unrivaled gaming experiences.

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