TL;DR
Character Animator (GameDev/Film): Designing and creating character animations based on motion capture data for AAA games and films with an accent on professional animation pipelines. Focus on creating end-to-end animation pipelines and keyframe animations in MotionBuilder and Maya/Blender.
Location: Onsite at the studio in Poland, Europe
Company
hirify.global is a fully equipped production studio specializing in motion capture and all-purpose character animation for the global gaming and cinematic industries.
What you will do
- Design and create character animations based on motion capture data.
- Work on end-to-end animation pipelines for clients.
- Create keyframe animations.
- Collaborate effectively with animators, programmers, and other teams.
Requirements
- At least 3 years experience in gamedev or film industry.
- Excellent knowledge of MotionBuilder and/or Maya/Blender.
- Ability to create body animations based on motion capture data.
- Good understanding of traditional animation principles and ability to apply this knowledge.
- Experience animating bipedal, quadruped, or quasi-living forms.
- Showreel presenting examples of previous work.
Nice to have
- Ability to rig characters.
- Basic knowledge of real-time engines like Unity 3D or Unreal Engine.
Culture & Benefits
- Work with a team passionate about AAA games and films.
- Access to a studio full of cutting-edge technology.
- Flexible working hours.
- Participation in conferences and game industry events.
- Private medical care.
- Excellent coffee.
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