TL;DR
Senior Level Artist (Unreal Engine): Creating world geometry and composition for AAA game levels, with an accent on effective level creation based on artistic vision and design needs. Focus on leveraging Unreal Engine 5, PBR shaders, and normal mapping for high-quality creative aesthetics and technical implementation.
Location: Remote/Hybrid in Canada (Montreal)
Company
hirify.global is a leading independent AAA game development studio with an international team, known for shooter titles like Painkiller and Outriders, and extensive experience with Unreal Engine.
What you will do
- Create world geometry and composition for levels in Unreal Engine.
- Effectively create playable levels based on the art director's vision and level design needs.
- Rearrange existing elements into new forms and block out modules and levels.
- Maintain production pipelines and workflows on schedule.
Requirements
- At least 3 years' experience creating world geometry for levels.
- Experience working with Unreal Engine 5.
- Ability to use PBR shaders and normal mapping on a daily basis.
- Excellent knowledge of industry-standard software for modeling and sculpting (Maya, Max, ZBrush, Photoshop).
- Strong modeling, sculpting, and texturing skills.
- Strong verbal and written communication skills in English.
- Solid understanding of traditional art skills and foundational design competencies (shape, form, texture, value, color).
Culture & Benefits
- Benefit package 100% paid by PCF, including full dental coverage.
- 4% RRSP matching before tax deductions, 100% vested on day 1.
- Paid week off during Winter Holidays, 20 paid vacation days, and 5 paid sick days.
- Free virtual health and mental wellbeing sessions for members and dependents.
- Opportunities for personal development and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
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