TL;DR
Unreal Engine Level Designer: Creating landscapes and building interiors for an open-world RPG, with an accent on asset resourcefulness and optimization. Focus on utilizing Houdini tools and communicating with 3D Artists to ensure asset pipeline efficiency.
Location: Completely remote development team.
Company
hirify.global is a volunteer-based, all-online, global game development team developing The Lays of Althas: Sundered Order, an in-development indie open-world RPG using Unreal Engine 4.
What you will do
- Create detailed landscapes and building interiors in Unreal Engine 4 based on concepts and layouts.
- Be resourceful with assets and utilize Houdini Tools.
- Communicate clearly and effectively with other team members, especially 3D Artists, about needed assets.
- Aid more junior members of the team in relevant areas if comfortable teaching.
- Follow team policies and attend meetings through Slack.
Requirements
- Ability to create detailed landscapes and building interiors in Unreal Engine 4.
- Ability to optimize with the use of LODs (Level of Detail).
- Required Software: Epic Games' Unreal Engine 4.
- Minimum Hardware: The ability to run Unreal Engine 4 and download at least 25 GB of game files.
- English fluency is a must.
Nice to have
- Houdini experience, used for creating Procedural Development tools.
- Unreal Engine 4 Blueprint Scripting experience.
- Quixel Megascans Asset Library usage.
- Heightmap development experience.
- Optional Software: SideFX's Houdini, Heightmapping Software (such as QuadSpinner Gaea).
Culture & Benefits
- Work with a volunteer-based, all-online, global game development team.
- Engage in completely remote development; no relocation necessary.
- Contribute to an in-development indie open-world RPG (The Lays of Althas: Sundered Order).
- Team communication and meetings conducted through Slack.
- Opportunity to work with and aid junior team members.
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