TL;DR
Level & Ground Designer (GameDev): Designing and creating realistic game worlds with a focus on high-quality levels and terrain for flight simulators. Focus on optimizing terrain meshes, rendering realistic landscapes, and integrating 3D assets while maintaining simulator performance standards.
Location: Remote
Company
hirify.global is looking for a Level & Ground Designer to develop realistic game worlds for high-profile game projects.
What you will do
- Design and create airports, landscapes, and landmarks using the Microsoft Flight Simulator SDK and World Update tools.
- Optimize terrain meshes, terraform, and render realistic landscapes for both airports and unique points of interest.
- Collaborate with a team of 3D artists to integrate high-quality buildings, objects, and environments.
- Maintain simulator performance standards across all designed elements.
Requirements
- 2-3 years of experience in level, environment, or landscape design in the gaming industry.
- Proven contribution to released projects with a portfolio demonstrating real cases.
- Advanced terraforming and texturing skills, with a focus on realism.
- Knowledge of optimization principles for game engines with real-time rendering.
- Understanding of requirements for large, detailed game environments (e.g., Microsoft Flight Simulator).
- English: B2 required for work communication and documentation.
Nice to have
- Experience with Unreal Engine, Unity, and other engines.
- Knowledge of procedural generation, DEM, vector data, satellite/aerial imagery integration.
- Understanding of flight simulators, including airport integration and photogrammetry.
- Skills for collaborating in multidisciplinary teams.
Culture & Benefits
- Opportunity to work on exciting, high-profile game projects.
- Collaborative and inclusive work environment.
- Professional growth and development opportunities.
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