TL;DR
Senior Weapons & Prop Artist (Game Development): Finishing client-approved weapon/prop proxies into final, game-ready assets at AAA shipping quality with an accent on hard-surface craft, materials, and in-engine integration. Focus on building calibrated PBR materials, prepping animation-ready assets, and ensuring performance within budget.
Location: Fully Remote (multi-time-zone setup)
Company
hirify.global partners with major AAA teams to ship real-time content.
What you will do
- Finish high/low poly models, retopo, UVs, baking, texturing/material lookdev, decals, LODs, and Unreal integration.
- Ensure hard-surface excellence with clean topology, smart bevels, and crisp detail.
- Build calibrated PBR materials with believable wear, dirt, and roughness variation.
- Author geometry and materials for first-person readiness, managing microdetail and surface breakup.
- Prepare assets for animation, including sockets, pivots, and moving parts.
- Integrate assets into gameplay, setting collisions, sockets, and simple Blueprint hookups.
- Optimize performance by managing tri/material/texture counts and defining LODs.
- Conduct reviews, iterate quickly, provide feedback, and secure first-pass approvals.
- Follow pipeline guidelines and contribute templates to speed up the team.
Requirements
- 5+ years in real-time weapons/props art with at least one shipped AA/AAA title or equivalent.
- Strong proficiency in Maya (or Blender/Max), ZBrush, Substance 3D Painter/Designer, and Photoshop.
- Proven hard-surface skills and tasteful wear/damage execution.
- Comfortable integrating and troubleshooting in Unreal Engine (materials, LODs, collisions, sockets).
- Clear communication skills and reliability in a remote, multi-time-zone setup.
Nice to have
- First-person weapon specialization.
- Experience with Marmoset Toolbag, CAD/boolean workflows, trim/atlas authoring, decal sheet creation.
- Familiarity with Photogrammetry cleanup, Houdini utilities, or basic scripting (Python/MEL/Blueprint).
- Experience with ShotGrid/Jira and outsource/vendor collaboration.
Culture & Benefits
- Full-time, fully remote position.
- Collaborate closely with Lead 3D Artist and Principals.
- Focus on delivering high first-pass approvals and predictable delivery.
- Opportunity to influence workflows and contribute templates.
- Includes bank holidays and full annual leave entitlement.
Hiring process
- Portfolio review focusing on final, game-ready weapons/props with succinct breakdowns (HP/LP, wireframes, map sets, tri counts, texel density notes, LODs, in-engine captures).
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