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Game Designer - Progression & Systems (Assassin’s Creed)
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TL;DR
Game Designer - Progression & Systems (Assassin’s Creed): Designing and evolving progression-driven systems for a live, cross-game ecosystem with an accent on clear, engaging player journeys and meta-progression. Focus on holistic system design, iteration based on data and player feedback, and ensuring long-term player experience across the Assassin’s Creed franchise.
Location: Office-based in Quebec City, Canada
Company
is a global leader in gaming, creating original and memorable gaming experiences across the world.
What you will do
- Propose and drive continuous improvements to HUB systems in a live environment, adapting them for Assassin’s Creed titles and strengthening meta-progression.
- Design and evolve progression and systemic gameplay features for a shared HUB experience across current and upcoming Assassin’s Creed games.
- Collaborate with UI/UX, monetization, and production teams to design player-facing loops.
- Contribute to feature development through scoping, prioritization, planning, and reviews.
- Coordinate dependencies with multiple teams for HUB feature delivery.
- Partner with Data Analytics and stakeholders to review player data and identify improvement opportunities.
Requirements
- Experience in game design, systems design, progression design, or related product-focused roles.
- Exposure to live or online environments, such as games, platforms, or live digital products.
- Comfort working with data and KPIs to inform design decisions.
- Proficiency with Excel and structured problem-solving tools.
- Familiarity with game engines such as Unity or Unreal.
- Strong communication, collaboration, and organizational skills.
Nice to have
- An interest in player motivation and long-term engagement within live systems.
Culture & Benefits
- Opportunity to create original and memorable gaming experiences across famous franchises like Assassin’s Creed.
- Work in a collaborative, multidisciplinary team environment.
- Emphasis on diverse perspectives to help players and teams thrive.
- Focus on innovation and pushing entertainment boundaries.
- Opportunity to shape how players engage with features, progression, rewards, and services.
- Contribution to a data-driven and player feedback-informed design process.
Hiring process
- Submit CV highlighting relevant skills and experiences.
- Provide examples of previous work such as system designs, feature documentation, or an online portfolio.
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