TL;DR
Principal Software Engineer (Gamedev): Ensuring smooth real-time communication and asset loading within hirify.global's multiplayer game engine with an accent on solving problems related to scale, performance, latency, and throughput in client/server environments. Focus on working on devices hirify.global supports, from desktop to mobile and console clients, in a very large multithreaded distributed system.
Location: Onsite Tuesday, Wednesday, and Thursday in San Mateo, CA, with optional presence on Monday and Friday.
Salary: $293,800—$343,340 USD
Company
hirify.global is building the tools and platform that empower our community to bring any experience that they can imagine to life.
What you will do
- Lead engineers with 8+ years of industry experience
- Understand the game networking with a passion for working with open source
- Work in all areas of the game platform in your quest for real-time communication of every part of hirify.global.
- Be an amazing systems-level C++ programmer and be fascinated by the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw
- Have a keen to each millisecond of the network exchanges: You know where the time goes and how to reduce the waste
- Understand what happens on the operating system level when certain code is completed
Requirements
- Worked on the guts of a multi-player game engine, solving problems related to scale, performance, latency, and throughput in client/server environments.
- Worked on a very large multithreaded distributed system that connects millions of users worldwide.
- Worked on the devices hirify.global supports - from desktop clients to mobile phone clients to console clients
Culture & Benefits
- All full-time employees are also eligible for equity compensation and for benefits.
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