Principal Software Engineer - Asset Loading (GameDev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Principal Software Engineer - Asset Loading (GameDev): Developing and optimizing game networking and asset loading systems for a massive immersive platform with an accent on real-time communication and system performance. Focus on solving complex latency and throughput challenges in large-scale multithreaded distributed systems.
Location: Hybrid (San Mateo, CA). Onsite presence required Tuesday, Wednesday, and Thursday.
Company
is a global platform empowering a community of developers to create immersive 3D digital experiences.
What you will do
- Lead engineers with 8+ years of industry experience within the Engine Networking Team.
- Develop and optimize asset loading, rendering, and networking components of the game engine.
- Write high-performance systems-level C++ code, focusing on memory management and CPU efficiency.
- Analyze and reduce latency in network exchanges to ensure real-time communication for millions of users.
- Collaborate across the game platform to ensure seamless game state synchronization.
Requirements
- Experience working on the internals of a multi-player game engine.
- Proven track record solving scale, performance, latency, and throughput issues in client/server environments.
- Experience building large multithreaded distributed systems that connect millions of users worldwide.
- Proficiency in developing for various devices, including desktop, mobile, and console clients.
- Must have valid United States work authorization (certain visa categories and H-1B sponsorship may not be supported).
Culture & Benefits
- Hybrid work schedule with optional presence on Mondays and Fridays.
- Eligible for equity compensation and a comprehensive benefits package.
- Opportunity to solve unique technical challenges at scale and shape the future of human interaction.
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