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обновлено 7 дней назад

Technical Animator (Animation Blueprints & Control Rig) (Unreal Engine)

Формат работы
remote (только USA)/onsite
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Technical Animator (Animation Blueprints & Control Rig) (Unreal Engine): Building responsive, scalable animation systems for bipeds, quadrupeds, and fantasy creatures in ARK: Survival Ascended with an accent on Animation Blueprints, Control Rig, procedural animation, and IK systems. Focus on designing gameplay-driven animation logic, optimizing systems for performance and LODs, and supporting large-scale creature ecosystems.

Location: Seattle, Washington; remote or on-site

Company

hirify.global develops the ARK game franchise and builds AAA-quality games as an independent studio.

What you will do

  • Design, implement, and maintain animation systems using Unreal Engine Animation Blueprints and Control Rig.
  • Create procedural animation, IK/FK systems, full-body IK, terrain adaptation, foot placement, and active ragdoll blending solutions.
  • Develop responsive and scalable animation systems for bipeds, quadrupeds, and fantasy creatures.
  • Collaborate with cross-functional teams to improve existing solutions and develop new systems.
  • Create documentation, improve pipelines, and optimize animation systems for performance, LODs, and large-scale creature ecosystems.

Requirements

  • At least 3 years of professional experience as a Technical Animator, Animation Programmer, or Technical Artist focused on real-time animation systems.
  • At least one shipped title.
  • Expert-level proficiency with Unreal Engine Animation Blueprints, including complex state machines, layered blends, procedural logic, and gameplay-driven systems.
  • Experience with Unreal Engine 5.
  • Strong self-motivation and willingness to participate in multiple areas of game development.

Nice to have

  • C++ experience for deeper engine integration or performance work.
  • Experience with character or creature rigging and skinning in Maya, Control Rig, physics-driven animation, or custom physics solvers.
  • Tool programming experience with MEL, PyMel, or Python.
  • Houdini experience or a degree in computer science or a related field.

Culture & Benefits

  • Independent game studio with distributed team members across multiple continents.
  • Medical, dental, and vision coverage with employee premiums fully covered.
  • Short- and long-term disability insurance, life insurance, and 401(k) option.
  • Paid parental leave, PTO, paid holidays, unlimited sick time, and FSA/HSA options.

Hiring process

  • Submit a resume, cover letter, and portfolio or examples demonstrating Animation Blueprint and/or Control Rig work.
  • The cover letter should explain interest in hirify.global and identify games currently being played.

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