обновлено 7 дней назад
Technical Animator (Animation Blueprints & Control Rig) (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Technical Animator (Animation Blueprints & Control Rig) (Unreal Engine): Building responsive, scalable animation systems for bipeds, quadrupeds, and fantasy creatures in ARK: Survival Ascended with an accent on Animation Blueprints, Control Rig, procedural animation, and IK systems. Focus on designing gameplay-driven animation logic, optimizing systems for performance and LODs, and supporting large-scale creature ecosystems.
Location: Seattle, Washington; remote or on-site
Company
develops the ARK game franchise and builds AAA-quality games as an independent studio.
What you will do
- Design, implement, and maintain animation systems using Unreal Engine Animation Blueprints and Control Rig.
- Create procedural animation, IK/FK systems, full-body IK, terrain adaptation, foot placement, and active ragdoll blending solutions.
- Develop responsive and scalable animation systems for bipeds, quadrupeds, and fantasy creatures.
- Collaborate with cross-functional teams to improve existing solutions and develop new systems.
- Create documentation, improve pipelines, and optimize animation systems for performance, LODs, and large-scale creature ecosystems.
Requirements
- At least 3 years of professional experience as a Technical Animator, Animation Programmer, or Technical Artist focused on real-time animation systems.
- At least one shipped title.
- Expert-level proficiency with Unreal Engine Animation Blueprints, including complex state machines, layered blends, procedural logic, and gameplay-driven systems.
- Experience with Unreal Engine 5.
- Strong self-motivation and willingness to participate in multiple areas of game development.
Nice to have
- C++ experience for deeper engine integration or performance work.
- Experience with character or creature rigging and skinning in Maya, Control Rig, physics-driven animation, or custom physics solvers.
- Tool programming experience with MEL, PyMel, or Python.
- Houdini experience or a degree in computer science or a related field.
Culture & Benefits
- Independent game studio with distributed team members across multiple continents.
- Medical, dental, and vision coverage with employee premiums fully covered.
- Short- and long-term disability insurance, life insurance, and 401(k) option.
- Paid parental leave, PTO, paid holidays, unlimited sick time, and FSA/HSA options.
Hiring process
- Submit a resume, cover letter, and portfolio or examples demonstrating Animation Blueprint and/or Control Rig work.
- The cover letter should explain interest in and identify games currently being played.
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