Мэтч & Сопровод
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Описание вакансии
TL;DR
Principal Software Engineer (Rendering): Building rendering systems and engine features for a new AAA MMO with an accent on engine technology, visual experience, and performance optimization. Focus on implementing technical solutions at a company-wide scale, resolving pipeline issues, and optimizing the game client.
Location: United States (Contextual markers indicate US-based role, referencing Los Angeles, San Francisco, and Washington laws)
Company
Riot Games is a leading game developer dedicated to putting players first and creating genre-defining experiences.
What you will do
- Serve as the rendering expert for a new AAA MMO project.
- Build and evolve the engine technology and rendering systems that power the game.
- Collaborate with artists, designers, and producers to realize the overall visual vision.
- Monitor and increase the performance of the game client.
- Implement and improve tools for artists across multiple platforms.
- Identify and resolve pipeline issues and areas for improvement.
Requirements
- 8+ years of professional programming experience as a rendering engineer.
- 2+ years of experience as a technical lead.
- Experience working with game engines such as Unreal or Unity.
- Experience with multithreaded programming and MMO development.
- BS degree or equivalent professional experience.
- Familiarity working in an agile environment.
Nice to have
- Expertise in low-level C++ optimization.
- Experience with Nanite and procedural content generation tools (e.g., Houdini, UE5 PCG).
- Familiarity with extending tools like Maya.
- Experience with asset pipelines, version control, and data-driven rendering architectures.
Culture & Benefits
- Open paid time off policy and flexible work schedules.
- Comprehensive medical, dental, and life insurance.
- 401k plan with company match.
- Parental leave for employees, spouses/partners, and children.
- Collaborative, player-focused culture emphasizing work-life balance.
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