TL;DR
Junior Advertising Monetisation Manager (Mobile Gaming): Supporting hirify.global group studios with advertising monetisation strategy by designing, executing and optimising mobile game advertising placements. Focus on critically analysing KPIs, designing A/B tests, and maintaining communication with ad networks to maximize yield.
Location: Lisbon, Portugal
Company
hirify.global is a global leader and one of the world's biggest developers and publishers of mobile games, with a mission of unleashing the gamer in everyone.
What you will do
- Implement and manage ad monetisation setups across various mediation and ad network platforms.
- Critically analyse daily KPIs (ARPDAU, eCPM, etc) to identify trends and understand performance and revenue results.
- Design and execute regular A/B tests on ad monetisation setups to maximize yield.
- Maintain regular communication with ad networks to optimize performance and ensure high ad quality standards across the portfolio.
- Provide new ideas for ad placements in hirify.global group games that increase results sustainably.
Requirements
- Bachelors/Masters in Marketing, Advertising, Management, Economics, or similar, or equivalent work experience.
- Good analytical skills with the ability to interpret data and deliver strategic insights.
- High attention to detail for manipulating data to help drive assumptions and hypotheses.
- Strong interpersonal and communication skills for effective collaboration across internal and external stakeholders.
- Excellent English communication skills, both written and verbal.
- Proficiency in working with basic data analysis tools like Excel/Google Sheets, or similar.
Nice to have
- Understanding of the mobile gaming industry / mobile advertising.
Culture & Benefits
- Work for a global leader in games with a mission of unleashing the gamer in everyone.
- Distributes highly engaging games to a global audience of over 450 million monthly and 70 million daily active users.
- Operates in 15 countries across its 22 studios, developing and launching games in multiple categories.
- Company founded in 2001, grown a global audience across 195 countries and six continents.
- Opportunity to be challenged and proactive in finding more effective ways to do recurrent tasks, contributing to studio growth.
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