🦄 Description
We are building a third-person competitive shooter in Unreal Engine 5 and are looking for a Senior Technical Animator to own and evolve the character animation pipeline. This role focuses on advanced Maya rigging, custom animation and retargeting tools, and deep Unreal Engine 5 integration, supporting authored, mocap, and procedural animation. You will work closely with animation, engineering, and design to deliver high-quality, performant character animation systems.
🚀 Responsibilities
• Design, build, and maintain advanced character and prop rigs in Maya
• Develop and support custom animation retargeting tools for differing proportions, hierarchies, and rig architectures
• Implement IK/FK systems, space switching, and constraint-driven setups
• Create animator-friendly Maya tools using Python and MEL
• Support authored, mocap, and procedural or AI-generated animation
• Optimize rigs and tools for real-time game production
• Implement and maintain character animation systems in Unreal Engine 5
• Set up and debug Animation Blueprints, State Machines, Blend Spaces, and IK systems
• Integrate Maya-authored animation into gameplay systems
• Debug retargeting, root motion, compression, and runtime blending issues
• Collaborate with engineers on performance and scalability
• Own and evolve the Maya to Unreal animation pipeline
• Define technical standards and best practices
• Mentor animators and technical artists
• Document tools, workflows, and pipelines
• Evaluate and integrate new animation technologies
📚 Required Skills
• 5+ years of professional experience in technical animation or rigging for games
• Expert-level Maya rigging and animation pipeline experience
• Proven experience building animation retargeting tools in Maya
• Strong Python scripting skills
• Extensive hands-on experience with Unreal Engine 5 animation systems
• Strong understanding of real-time animation constraints and optimization
• Experience owning or leading character animation pipelines on shipped titles
👍 Nice to Have
• Experience with Motorica, motion matching, or procedural or AI animation systems
• Familiarity with matrix-based rigging architectures
• Experience with Unreal Control Rig and runtime rigging
• Mocap pipeline experience
• Knowledge of animation compression, LODs, and performance profiling
• Shipped AAA or high-quality indie titles
🍪 What we offer
• Freedom to work remotely or from the office in Warsaw, Poland
• Senior, medium-sized team with real ownership and impact
• Competitive salary
• 20 paid days off
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