TL;DR
Technical Artist (Gamedev): Contributing to the team creating innovative experiences with in depth shader and post process knowledge. Focus on troubleshooting art pipeline, optimisation suggestions for all aspects of art within a game, create and optimise material shaders and blueprints.
Location: Must be based in the UK
Company
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles.
What you will do
- Troubleshoot art pipeline and provide solutions.
- Optimize all aspects of art within a game.
- Create and optimize material shaders and blueprints.
- Work closely with the code and art teams.
- Critique and iterate in a group.
- Follow and recreate established art styles.
Requirements
- Experience creating and optimizing shaders.
- Creative and self-motivated.
- Strong and versatile VFX skills.
- Experience in Unreal 4.
- Experience using Maya.
- Blueprint experience.
Nice to have
- Successfully worked with iterative development and rapid game play prototyping.
- Console development experience.
- Lighting skill.
- Houdini knowledge.
Culture & Benefits
- Excellent holiday package.
- Regular social events.
- A friendly, focused, ambitious and relaxed working environment.
- Ongoing training and development, with career progression.
- Group Private Medical Insurance provided by BUPA.
- Company Pension Scheme.
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