TL;DR
Technical Artist (Gamedev): Integrate and contribute to the team creating innovative experiences with an accent on shader creation, optimization, and troubleshooting art pipelines. Focus on optimizing art assets within a game and collaborating closely with code and art teams.
Location: Must be based in the UK
Company
Climax Studios develops all kinds of digital experiences across all formats.
What you will do
- Troubleshoot art pipeline and provide solutions.
- Create and optimize material shaders and blueprints.
- Suggest optimizations for all aspects of art within a game.
- Work closely with the code and art teams.
- Critique and iterate in a group.
Requirements
- Experience creating and optimizing shaders.
- Strong and versatile VFX skills.
- Experience in Unreal 4 and Maya.
- Extremely quality oriented.
- Blueprint experience.
- Strong verbal, written and visual communication skills.
Nice to have
- Successfully worked with iterative development and rapid game play prototyping.
- Console development experience.
- Lighting skill.
- Houdini knowledge.
Culture & Benefits
- Excellent holiday package.
- Regular social events.
- Friendly, focused, ambitious and relaxed working environment.
- Ongoing training and development, with career progression.
- Private Medical and Dental Insurance.
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