TL;DR
Technical Artist (Unreal): Integrating and contributing to a team creating innovative game experiences with an accent on in-depth shader and post-process knowledge. Focus on troubleshooting art pipelines, optimizing game art, and creating/optimizing material shaders and blueprints.
Location: Onsite in London, United Kingdom. This is a UK-based role.
Company
hirify.global is a leading independent games development company known for top published titles.
What you will do
- Troubleshoot art pipeline and provide solutions.
- Suggest optimizations for all aspects of art within a game.
- Create and optimize material shaders and blueprints.
- Work closely with code and art teams.
- Critique and iterate in a group, following and recreating established art styles.
- Demonstrate aptitude for platform technology, asset discipline, and pipeline processes.
Requirements
- Experience creating and optimizing shaders.
- Strong and versatile VFX skills.
- Experience in Unreal 4 and 5.
- Experience using Maya.
- Blueprint experience.
- An artistic education to at least graduate level.
- Strong folio including examples of shader work.
- Must be based in the UK for this 12-month fixed-term contract.
Nice to have
- Successfully worked with iterative development and rapid gameplay prototyping.
- Console development experience.
- Lighting skills.
- Houdini knowledge.
Culture & Benefits
- Excellent holiday package and regular social events.
- Friendly, focused, ambitious, and relaxed working environment.
- Ongoing training and development with career progression opportunities.
- Group Private Medical Insurance provided by BUPA, Group Life Insurance, and Group Income Protection.
- Company Pension Scheme, Employee Assistance Programme, and Cycle To Work Scheme.
- Bean to cup coffee machine, fresh fruit, and healthy snacks provided daily in the studio.
- In-house clubs and socials, including Project Wrap Parties, team events, and charity fundraising events.
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