TL;DR
Motion Capture Animator (GameDev): Fine-tuning and implementing motion capture assets for game development with an accent on technical expertise in UE4, Motionbuilder, and Maya. Focus on critiquing and iterating in cross-discipline groups, recreating established art styles, and ensuring asset discipline within the pipeline.
Location: Onsite in Liverpool, United Kingdom. This is a UK-based 12-month fixed-term contract.
Company
hirify.global is an award-winning game development studio with over 30 years of experience creating digital experiences across all formats.
What you will do
- Perform fine detail cleanup of mocap assets.
- Critique and iterate on animation in cross-discipline teams.
- Follow and recreate established art styles.
- Demonstrate aptitude for platform technology, asset discipline, and pipeline processes.
Requirements
- Extensive technical expertise with Motionbuilder, Maya, and UE4.
- Proven experience implementing motion capture data.
- Strong portfolio including examples of realistic animation.
- Experience with iterative development and rapid gameplay prototyping.
- Current console development experience.
- Good communication skills and ability to work effectively within a team.
Culture & Benefits
- Excellent holiday package and company pension scheme.
- Group Private Medical Insurance (BUPA), Group Life Insurance, and Employee Assistance Programme.
- Regular social events including project wrap parties, team events, and in-house clubs.
- Friendly, focused, ambitious, and relaxed working environment.
- Ongoing training, development, and career progression.
- Private Dental Insurance, Group Income Protection, Cycle To Work Scheme, and Eye-Care Vouchers.
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