TL;DR
Junior Environment Artist (Gamedev): Creating optimized props, collision, and LODs and AAA PBR materials and textures using Substance to aid performance with an accent on generating a diverse range of styles and following established art styles. Focus on iterating in a group, demonstrating an aptitude for the platform technology, asset discipline and pipeline processes, and being extremely quality oriented.
Location: Must be based in the UK
Company
hirify.global develops all kinds of digital experiences across all formats.
What you will do
- Create optimized props, collision and LOD's to aid performance.
- Create AAA PBR materials and textures using Substance.
- Critique and iterate in a group.
- Follow and recreate established art styles.
- Reliably demonstrate an aptitude for the platform technology, asset discipline and pipeline processes.
Requirements
- Solid experience creating realistic style props, substance material and texture creation.
- Creative and self motivated.
- Strong and versatile modelling skills.
- Experience using Maya.
- Experience using Substance.
- An artistic education to at least graduate level.
Nice to have
- Environment landscape creation and set dressing.
- Foliage model and texture creation.
- Technical Prowess with real-time shader creation.
- Good Environment lighting skills.
Culture & Benefits
- Excellent holiday package.
- Regular social events.
- A friendly, focused, ambitious and relaxed working environment.
- Ongoing training and development, with career progression.
- Group Private Medical Insurance provided by BUPA.
- Fresh fruit and healthy snacks provided daily, breakfast and some not so healthy snacks.
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