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Senior Gameplay Programmer
118 800 - 198 000$
Описание вакансии
Текст:
TL;DR
Senior Gameplay Programmer (Game Development): Develop and maintain core gameplay systems and features for Cyberpunk 2 using Unreal Engine 5 with an accent on gameplay mechanics, system flexibility, and code quality. Focus on designing and optimizing gameplay systems, collaborating with designers and animators, and solving complex technical challenges in a high-profile game project.
Location: Hybrid or remote within the USA (specific states) or Canada, with in-office option in Boston, MA
Salary: $118,800–$198,000 USD annually
Company
creates revolutionary, story-driven RPGs with a focus on immersive player experiences.
What you will do
- Collaborate closely with designers and animators to realize the game vision.
- Build and maintain solid, flexible gameplay systems using Unreal Engine 5.
- Write high-quality, optimized, and bug-free code aligned with project goals.
- Define and maintain core gameplay mechanics and features for Cyberpunk 2.
- Work within a multilingual and multicultural team environment.
Requirements
- Must have at least 10 years of professional game programming experience.
- Strong proficiency in C++ and Unreal Engine.
- Excellent communication skills for a multilingual, multicultural environment.
- Knowledge of game engine architecture, algorithms, and multithreaded programming.
- Passion for games and creative problem-solving abilities.
- Remote work limited to specific US states and Canada; hybrid option in Boston.
Nice to have
- Experience shipping Unreal-based projects on Xbox or PlayStation consoles.
- Familiarity with Gameplay Ability System (GAS).
Culture & Benefits
- Company-paid medical healthcare including dental, vision, and mental health.
- Paid leave starting at 20 days annually, increasing after two years.
- 401K with employer matching and gym membership reimbursement.
- Flexible working hours and extensive professional growth opportunities.
- Dog-friendly office environment and international team culture.
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