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Design Manager (Game Development)
Описание вакансии
Текст:
TL;DR
Design Manager (Game Development): Contributing to the gameplay of Judas, a narrative-driven game, with an accent on integrating dynamic narratives and complex game systems. Focus on managing design teams, collaborating across disciplines, and ensuring a seamless player experience.
Company
is a self-publishing game development studio founded by Ken Levine and former Irrational Games developers.
What you will do
- Manage Design Team personnel.
- Collaborate with technical and systems design leads on tasking for those groups.
- Create and maintain clear, concise design documentation that articulates system functionality.
- Work hands-on in Unreal Engine 4 (UE4) to prototype, build, and iterate on systems using Blueprint scripting.
- Collaborate closely with Engineering, Art, Narrative, and QA to ensure the cohesive and successful implementation of gameplay features.
- Champion the player experience, ensuring your designs are intuitive, engaging, and support a wide variety of playstyles.
Requirements
- 5+ years of professional systems design experience on AAA titles.
- Shipped at least one AAA game in a systems design capacity.
- Strong proficiency with Unreal Engine (UE4/UE5), particularly in-engine implementation and Blueprint scripting.
- Excellent communication and collaboration skills, with the ability to articulate complex design concepts clearly.
- A deep passion for creating emergent, systems-driven gameplay and narrative-rich experiences.