game developmentlevel designgame editorplaytestingencounter designblockouts
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Текст:
Hirify AI/Оригинал
TL;DR
Level Designer (Game Development): Designing playable game spaces, routes, encounter areas, objectives, and navigation through editor-based blockouts and playtest-driven iteration with an accent on pacing, readability, and the relationship between spaces and mechanics. Focus on implementing layouts, evaluating player flows, and converting playtest evidence into concrete design changes.
Location: Fully remote project collaboration with a flexible schedule; specific team meetings and communication are agreed individually.
Compensation: No fixed salary. Payment follows a Revenue Share model based on an individually agreed share of positive Distributable Project Surplus under a written agreement; no amount or income is guaranteed.
Company
hirify.global OÜ develops games through project-based collaboration.
What you will do
Create blockouts, routes, encounter areas, objectives, and navigation.
Shape pacing, readability, and the relationship between spaces and game mechanics.
Implement and evaluate layouts in the game editor.
Iterate based on playtests and explain the reasoning behind design changes.
Requirements
Spatial thinking and practical experience working in a game editor.
Ability to justify layout and pacing decisions.
Clear communication and willingness to revise designs using evidence.
Nice to have
Experience with encounter scripting or playable prototypes.
Experience organising playtest feedback into concrete level changes.
Culture & Benefits
Fully remote project collaboration with a flexible schedule.
Team meetings and communication are agreed individually.
The specific project, tasks, scope, and delivery stages are agreed individually.
The role is not tied to one game, genre, or platform.
Compensation is based on an agreed share of positive project surplus rather than fixed pay or company equity.
Hiring process
Submit levels, diagrams, walkthroughs, or a playable build.
Include your contribution, design reasoning, and availability.
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