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9 часов назад

Level Designer (Game Development)

Формат работы
remote (Global)
Тип работы
fulltime
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Level Designer (Game Development): Designing playable game spaces, routes, encounter areas, objectives, and navigation through editor-based blockouts and playtest-driven iteration with an accent on pacing, readability, and the relationship between spaces and mechanics. Focus on implementing layouts, evaluating player flows, and converting playtest evidence into concrete design changes.

Location: Fully remote project collaboration with a flexible schedule; specific team meetings and communication are agreed individually.

Compensation: No fixed salary. Payment follows a Revenue Share model based on an individually agreed share of positive Distributable Project Surplus under a written agreement; no amount or income is guaranteed.

Company

hirify.global OÜ develops games through project-based collaboration.

What you will do

  • Create blockouts, routes, encounter areas, objectives, and navigation.
  • Shape pacing, readability, and the relationship between spaces and game mechanics.
  • Implement and evaluate layouts in the game editor.
  • Iterate based on playtests and explain the reasoning behind design changes.

Requirements

  • Spatial thinking and practical experience working in a game editor.
  • Ability to justify layout and pacing decisions.
  • Clear communication and willingness to revise designs using evidence.

Nice to have

  • Experience with encounter scripting or playable prototypes.
  • Experience organising playtest feedback into concrete level changes.

Culture & Benefits

  • Fully remote project collaboration with a flexible schedule.
  • Team meetings and communication are agreed individually.
  • The specific project, tasks, scope, and delivery stages are agreed individually.
  • The role is not tied to one game, genre, or platform.
  • Compensation is based on an agreed share of positive project surplus rather than fixed pay or company equity.

Hiring process

  • Submit levels, diagrams, walkthroughs, or a playable build.
  • Include your contribution, design reasoning, and availability.

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