aiunreal enginegame designblueprintslevel designfpsplaytestingmission designco op multiplayer
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Крутая вакансия
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Чётко очерченная руководящая роль сочетает развитие команды с практической разработкой миссий для тактического кооперативного шутера; условия и требования описаны подробно.
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Понятная зона ответственности
Сильный пакет льгот
?Узкая специализация
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Текст:
Hirify AI/Оригинал
TL;DR
Design Director (FPS/Gamedev): Leading the design and delivery of tactical missions and levels for an unannounced first-person shooter with an accent on Unreal Engine development, AI squadmates, and five-player co-op. Focus on defining mission standards, scaling encounters across team sizes, mentoring designers, and turning playtest findings into polished, shippable experiences.
Location: Vancouver, British Columbia or Montreal, Quebec, Canada; remote or in-office work available.
Salary: $165,000+ per year.
Company
hirify.global is an independent game-development studio creating multiplayer, shooter, and live-service games in Unreal Engine.
What you will do
Own the design vision and delivery of tactical missions from concept and graybox through final polish.
Define standards for mission layouts, breaching, encounters, objectives, pacing, and replayability.
Design missions for AI squadmates and five-player co-op, scaling challenge and roles across team sizes.
Work with AI, gameplay, systems, art, audio, narrative, engineering, and production leads to deliver cohesive missions within scope and milestones.
Stay hands-on in Unreal Engine by building, prototyping, and iterating on levels and encounters.
Lead and mentor designers, run playtests, analyze results, and communicate design intent to the team and studio leadership.
Requirements
10+ years of game-design experience, including at least 4 years leading level- or mission-design teams.
At least one shipped first-person shooter in a lead or director role, with substantial ownership of mission and level design.
Expertise in mission layouts, breaching, encounter design, objectives, pacing, and replayability.
Experience designing for co-op multiplayer and AI companions or squadmates.
Hands-on Unreal Engine experience, including level building, Blueprints, and taking spaces from graybox through final polish.
Strong FPS systems knowledge covering gunplay, movement, AI behavior, and their impact on level and encounter design.
Proven ability to lead and mentor designers, run playtests, and deliver within scope and milestones.
Portfolio or shipped work demonstrating mission and level design.
Excellent communication skills, including giving clear direction and presenting design intent to leadership.
Nice to have
Shipped a tactical or squad-based shooter.
Experience with live-service or replayable mission structures, including procedural elements, modifiers, or difficulty tiers.
Experience working with AI engineers on squad commands, companion behavior, or enemy tactics.
Experience building and scaling a design team on a new IP.
Culture & Benefits
Collaborative environment built on honesty, transparency, respect, curiosity, and cross-disciplinary trust.
Permanent, full-time employment with comprehensive health coverage for employees and families.
Stock options, discretionary bonuses, disability insurance, and life insurance.
Generous paid time off, unlimited sick and personal days, and studio closure periods.
Career advancement, training, and professional-development opportunities.
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