Назад
Company hidden
1 день назад

Design Director (FPS/Gamedev)

165 000CAD
Формат работы
remote (только Canada)/onsite
Тип работы
fulltime
Грейд
director
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
Для мэтча и отклика нужен Plus

Мэтч & Сопровод

Для мэтча с этой вакансией нужен Plus

Описание вакансии

Текст:
/
TL;DR
Design Director (FPS/Gamedev): Leading the design and delivery of tactical missions and levels for an unannounced first-person shooter with an accent on Unreal Engine development, AI squadmates, and five-player co-op. Focus on defining mission standards, scaling encounters across team sizes, mentoring designers, and turning playtest findings into polished, shippable experiences.

Location: Vancouver, British Columbia or Montreal, Quebec, Canada; remote or in-office work available.

Salary: $165,000+ per year.

Company

hirify.global is an independent game-development studio creating multiplayer, shooter, and live-service games in Unreal Engine.

What you will do

  • Own the design vision and delivery of tactical missions from concept and graybox through final polish.
  • Define standards for mission layouts, breaching, encounters, objectives, pacing, and replayability.
  • Design missions for AI squadmates and five-player co-op, scaling challenge and roles across team sizes.
  • Work with AI, gameplay, systems, art, audio, narrative, engineering, and production leads to deliver cohesive missions within scope and milestones.
  • Stay hands-on in Unreal Engine by building, prototyping, and iterating on levels and encounters.
  • Lead and mentor designers, run playtests, analyze results, and communicate design intent to the team and studio leadership.

Requirements

  • 10+ years of game-design experience, including at least 4 years leading level- or mission-design teams.
  • At least one shipped first-person shooter in a lead or director role, with substantial ownership of mission and level design.
  • Expertise in mission layouts, breaching, encounter design, objectives, pacing, and replayability.
  • Experience designing for co-op multiplayer and AI companions or squadmates.
  • Hands-on Unreal Engine experience, including level building, Blueprints, and taking spaces from graybox through final polish.
  • Strong FPS systems knowledge covering gunplay, movement, AI behavior, and their impact on level and encounter design.
  • Proven ability to lead and mentor designers, run playtests, and deliver within scope and milestones.
  • Portfolio or shipped work demonstrating mission and level design.
  • Excellent communication skills, including giving clear direction and presenting design intent to leadership.

Nice to have

  • Shipped a tactical or squad-based shooter.
  • Experience with live-service or replayable mission structures, including procedural elements, modifiers, or difficulty tiers.
  • Experience working with AI engineers on squad commands, companion behavior, or enemy tactics.
  • Experience building and scaling a design team on a new IP.

Culture & Benefits

  • Collaborative environment built on honesty, transparency, respect, curiosity, and cross-disciplinary trust.
  • Permanent, full-time employment with comprehensive health coverage for employees and families.
  • Stock options, discretionary bonuses, disability insurance, and life insurance.
  • Generous paid time off, unlimited sick and personal days, and studio closure periods.
  • Career advancement, training, and professional-development opportunities.

Будьте осторожны

Если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого. Это мошенники. Обязательно жмите «Пожаловаться» или пишите в поддержку. Подробнее в гайде →