Назад
1 день назад

Level Designer (Mobile Games)

Формат работы
remote (только Europe)
Тип работы
fulltime
Грейд
senior
Страна
Serbia/Poland/Armenia +1 еще
vacancy_detail.hirify_telegram_tooltipВакансия из Telegram канала -

Мэтч & Сопровод

Покажет вашу совместимость и напишет письмо

Описание вакансии

TL;DR
Senior Level Designer (Mobile Games): Designing and delivering puzzle and casual game levels for Picture Blast Solitaire with an accent on difficulty curves, level analytics, and content pipeline workflows. Focus on testing level design hypotheses, optimizing retention and monetization metrics, and assembling A/B tests with developers and the game designer.

Position

Level Designer

Company

Joyteractive

Company website

https://www.joyteractive.com

Seniority

Senior

Employment Type

Full time

Salary

Negotiable

Location

Remote, Armenia, Georgia, Poland, Serbia

🚀 We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles! 🔝 Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:
🏆 #1 in the Cryptogram niche by downloads
✏️ #3 in Word Games We’re looking for an experienced Level Designer to join the Picture Blast Solitaire team.

What are you working on?
  • Genres: Puzzle, Casual
  • Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
  • Ownership of the level design direction and weekly delivery of levels to production: art review, feedback to artists, uploading levels to the build, control of deadlines and quality
  • Difficulty curve tuning across levels and within a single level
  • Work with the level editor: setting up generation of the content delivery queue based on defined constraints
  • Analysis of level metrics (churn, playtime), replacement and improvement of underperforming levels
  • Generating and testing level design hypotheses to improve key metrics: playtime, retention, monetization (e.g. interstitial vs. rewarded ad balance)
  • Assembly of level sets for A/B tests and test setup together with developers and the game designer
  • Automation of routine processes in the content pipelinel
What kind of professional are we looking for?
  • 3+ years of level design experience in puzzle, solitaire, match-3, or merge games
  • Strong experience in difficulty curve tuning
  • Experience with A/B testing of levels and level sets
  • Experience with analytics: behavioral and monetization metrics, including ad metrics (interstitial, rewarded, eCPM)
  • Experience with level editors or internal tools
  • Ownership of results and proactivity

Nice to have

  • Visual taste or an art background
  • Experience with procedurally generated levels
What are the conditions and bonuses?

For your success we offer:🌴 18 business days of compensated day-offs 8 paid Personal Days a year + 1 day is added every year 👉 Flexible Public Holidays policy ❤️‍🩹 100% Sick Leave compensation 💻 Payment for wear and tear on equipment while using a personal computer 🌐 Remote work

Будьте осторожны

Если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого. Это мошенники. Обязательно жмите «Пожаловаться» или пишите в поддержку. Подробнее в гайде →

Текст вакансии взят без изменений

Источник -